04版 - 牢记为国争光使命 全力完成参赛任务

· · 来源:nanjing资讯

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The topic of always-online live-service games shutting down and ultimately becoming unplayable has been a popular topic of internet discourse for many years. Through my work on Towerborne I've seen first-hand just how challenging and time-consuming it can be to make a game originally designed like this work offline. Every game has its own unique challenges in both design and technical architecture, making offlining a uniquely complex undertaking that is hard to understand for many of its players. However, the Native AOT approach we leveraged shows that it is possible and I hope other developers finding themselves in a similar position find it useful in showcasing one possible path.

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The new DDoS: Unicode confusables can't fool LLMs, but they can 5x your API bill Can pixel-identical Unicode homoglyphs fool LLM contract review? I tested 8 attack types against GPT-5.2, Claude Sonnet 4.6, and others with 130+ API calls. The models read through every substitution. But confusable characters fragment into multi-byte BPE tokens, turning a failed comprehension attack into a 5x billing attack. Call it Denial of Spend.